Samurai: Ronin's Path 戦闘リファレンス
Samurai: Ronin's Path 戦闘クイックリファレンス:counter windows、stamina costs、ability cooldowns、weapon stats、enemy attack data。
リファレンス Tool 目的
combat reference consolidates numerical timing data Samurai Ronin Path combat systems one searchable resource mid-session second monitor phone guides strategy exact cooldown seconds counter frame estimates demo practice release play。
data sourced demo testing verified GameHunters patch notes updates demo patches launch week balance changes not official developer documentation independent wiki compilation。
cross-link enemies bosses qualitative pattern descriptions tool emphasizes quantitative quick lookup。
Stamina と Attack Data
light attack chain three hits approximately 12/14/18 stamina per hit demo values heavy attack 35 stamina 680ms recovery demo measurement dodge 22 stamina base reduced Dodge Stamina skill nodes counter attempt 8 stamina whiff refunded success bonus restore。
execution base damage multiplier 2.4x increasing 3.8x Execution Damage III counter window base 180ms widening 260ms Counter Window III frame-count testing 60FPS。
values approximate console variable frame rates may differ slightly consistent relative ordering holds build comparison purposes。
Ability Cooldown 表
Whirlwind Cut 8s cooldown 28 stamina Lunge Strike 6s 18 stamina Focused Edge 20s 15 stamina Iron Stance 25s 20 stamina Spirit Flash 18s 25 stamina Shrine Resonance 45s 0 stamina 1.2s channel vulnerability。
cooldowns begin activation not effect end swapping abilities shrine resets equipped slots without resetting mid-combat cooldowns unless death respawn checkpoint。
full release may adjust numbers check patch notes near July 21 2026。
Weapon Stat Summary
Wanderer's Blade medium reach medium speed 100% base damage Storm Edge short reach fast speed 92% base -8% recovery time Mountain Cleaver long reach slow speed 108% base +15% stagger。
counter execution use weapon base damage formula Storm Edge optimal DPS sustained counter windows Mountain Cleaver optimal guard break reach spacing。
enemy attack data summary Footsoldier slash 420ms wind-up counterable Swift Ronin slash 310ms Shield Bearer block prevents light damage until broken。
Play 中の使い方
keep reference phone second monitor practice sessions not first blind exploration avoiding numbers meta after identifying struggle type consult relevant row stamina issue attack costs counter issue window ms ability issue cooldown table。
patch updates may change single numbers without rewriting guides immediately combat reference updates first quantitative source truth cross-check patch notes Steam community hub GameHunters official posts。
speedrun community derive frame-perfect tricks baseline data post-launch submit corrections wiki contact when available maintaining competitive integrity documented values print-friendly summary tables planned post-launch wiki update physical reference sheets beside monitor first full campaign July 21 week sessions。
Reference Data Methodology
measurements captured 60FPS locked demo combat training areas stage1 footsoldiers repeated trials minimum twenty attempts per value averaged standard deviation above five percent withheld public until verified additional sample combat reference prioritizes accuracy over speed publishing。
community contradictory measurements submit video proof timestamped wiki curator review updating values crediting contributors footnote patch version GameHunters official datamine not solicited fan measurement independence maintains wiki third party status。
mobile readers wide tables horizontal scroll unavoidable future responsive redesign priority post launch traffic data confirms mobile second screen usage PC-only game nevertheless phone wiki reading common couch gaming companion behavior。
export CSV combat reference data post launch feature request community voted if implemented download spreadsheet offline sort filter enemy attack speeds personal study flashcard creation counter training regimen structured improving reaction times measurable progress tracking hobbyist optimization souls-like community tradition continues Samurai Ronin Path wiki。
values rounded nearest five milliseconds display simplicity underlying measurements finer granularity internal curation transparent methodology above competitive frame perfectionists account potential plus minus five millisecond variance personal calibration recommended not wiki table gospel absolute truth experimental verification encouraged individually skeptical healthy community epistemology practice。
よくある質問
data official?
community-measured demo close approximations planning not developer-published datamines。
release update data?
yes launch week patch priority combat reference accuracy。
corrections contribute?
community feedback 歓迎です。post-launch 以降、site contact が利用可能になれば受け付けます。
full skill tree cover?
demo-verified nodes now full tree added release。