Kampf-Eingabe-Referenz

Schnelle Übersicht für Angriff, Ausweichen, Block und Konter.

Action Default Key Notes
Light AttackLMB3-hit chain, cursor aim
Heavy AttackRMBBreaks guard, high stamina
DodgeSpaceI-frames upgradeable
CounterShiftDuring enemy telegraph
ExecutionEOn staggered foes
ThrowQRanged opener
Abilities1–4Unlock via skill tree

Samurai: Ronin's Path Kampf-Referenz

Schnelle Kampf-Referenz für Samurai: Ronin's Path: Konter-Fenster, Ausdauerkosten, Fähigkeits-Cooldowns, Waffen-Stats und Gegner-Angriffsdaten.

Zweck des Referenz-Tools

The combat reference consolidates numerical and timing data for Samurai: Ronin's Path combat systems into one searchable resource. Use mid-session on second monitor or phone when guides provide strategy but you need exact cooldown seconds or counter frame estimates during demo practice or release play.

Data sourced from demo testing and verified against GameHunters patch notes. Updates follow demo patches and launch week balance changes. Not official developer documentation — independent wiki compilation.

Cross-link enemies and bosses pages for qualitative pattern descriptions; this tool emphasizes quantitative quick lookup.

Ausdauer- und Angriffsdaten

Light attack chain: three hits, approximately 12/14/18 stamina per hit demo values. Heavy attack: 35 stamina, 680ms recovery demo measurement. Dodge: 22 stamina base, reduced by Dodge Stamina skill nodes. Counter attempt: 8 stamina on whiff, refunded on success mit bonus restore.

Execution base damage multiplier 2.4x increasing to 3.8x mit Execution Damage III. Counter window base 180ms widening to 260ms mit Counter Window III per frame-count testing at 60 FPS.

Values approximate — console and variable frame rates may differ slightly. Consistent relative ordering holds for build comparison purposes.

Fähigkeits-Cooldown-Tabelle

Whirlwind Cut: 8s cooldown, 28 stamina. Lunge Strike: 6s, 18 stamina. Focused Edge: 20s, 15 stamina. Iron Stance: 25s, 20 stamina. Spirit Flash: 18s, 25 stamina. Shrine Resonance: 45s, 0 stamina mit 1.2s channel vulnerability.

Cooldowns begin on ability activation, not effect end. Swapping abilities at shrine resets equipped slots without resetting cooldowns mid-combat unless death respawn from checkpoint.

Full release may adjust numbers — check patch notes near July 21, 2026.

Waffen-Stat-Zusammenfassung

Wanderer's Blade: medium reach, medium speed, 100% base damage. Storm Edge: short reach, fast speed, 92% base damage, -8% recovery time. Mountain Cleaver: long reach, slow speed, 108% base damage, +15% stagger.

Counter and execution use weapon base damage in damage formula. Storm Edge optimal for DPS on sustained counter windows; Mountain Cleaver optimal for guard break and reach spacing.

Enemy attack data summary: Footsoldier slash 420ms wind-up counterable; Swift Ronin slash 310ms; Shield Bearer block prevents light damage until broken.

Referenz während des Spiels nutzen

Keep reference on phone second monitor during practice sessions — not during first blind exploration if avoiding numbers meta. After identifying struggle type consult relevant row: stamina issue check attack costs; counter issue check window ms; ability issue check cooldown table.

Patch updates may change single numbers without rewriting guides immediately — combat reference updates first as quantitative source of truth. Cross-check patch notes on Steam community hub GameHunters official posts.

Speedrun community may derive further frame-perfect tricks from this baseline data post-launch — submit corrections via wiki contact when form available maintaining competitive integrity of documented values.

Print-friendly summary tables planned post-launch wiki update for players wanting physical reference sheets beside monitor during first full campaign playthrough July 21 week sessions.

Referenz-Daten-Methodik

Measurements captured at sixty FPS locked using demo combat training areas and stage one footsoldiers repeated trials sample size minimum twenty attempts per value averaged. Standard deviation noted internally when above five percent withheld public until verified additional sample — combat reference prioritizes accuracy over speed publishing.

Community contradictory measurements submit video proof timestamped for wiki curator review updating values crediting contributors footnote patch version. GameHunters official datamine not solicited — fan measurement independence maintains wiki third party status.

Mobile readers accessing combat reference tables horizontal scroll unavoidable wide tables — future responsive redesign priority post launch when traffic data confirms mobile second screen usage patterns during console-less PC only game nevertheless phone wiki reading common couch gaming companion behavior.

Export CSV combat reference data post launch feature request community voted — if implemented download spreadsheet offline sort filter enemy attack speeds personal study flashcard creation counter training regimen structured improving reaction times measurable progress tracking hobbyist optimization souls-like community tradition continues Samurai Ronin Path wiki.

Values rounded nearest five milliseconds display simplicity underlying measurements finer granularity internal curation process transparent methodology section above — competitive frame perfectionists account potential plus minus five millisecond variance personal calibration recommended not wiki table gospel absolute truth experimental verification encouraged individually skeptical healthy community epistemology practice.

Häufig gestellte Fragen

Sind diese Daten offiziell?

Community-measured from demo. Close approximations for planning; not developer-published datamines.

Update bei Release?

Yes. Launch week patch priority for combat reference accuracy.

Korrekturen beitragen?

Community feedback welcome via site contact when available post-launch.

Deckt Referenz vollen Skillbaum ab?

Demo-verified nodes now; full tree added at release.

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